''See also: [https://thesouthpacific.org/c/pacifica Pacifica on the forums], [[Pacifica (Pacifica)|Pacifica on TSPedia]]''
''See also: [https://thesouthpacific.org/c/pacifica Pacifica on the forums], [[Pacifica (Pacifica)|Pacifica on TSPedia]]''
</br>Pacifica is modern day roleplay canon of TSPRP, and is the most popular of the three by number of roleplayers. Its universe is set in a region of the Earth-like planet Pacifica, which mirrors RL technological development and offers a realism-oriented setting for roleplays about RL-like history and geopolitics.
</br>Pacifica is modern day roleplay canon of TSPRP, and is the most popular of the three by number of roleplayers. Its universe is set in a region of the Earth-like planet Pacifica, which mirrors RL technological development and offers a realism-oriented setting for roleplays about RL-like history and geopolitics.
{{Pacifica portal}}
=== A1-0 ===
=== A1-0 ===
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== Guides ==
== Guides ==
[https://tspforums.xyz/thread-7636.html Getting started guide]<br>
{{plainlist|
[https://tspforums.xyz/thread-7797.html World Building]<br>
*[[Guide: Getting started in roleplay]]
[https://tspforums.xyz/thread-7569.html How to write the news]<br>
*[https://tspforums.xyz/thread-7797.html World Building]
[https://tspforums.xyz/thread-2057-post-55089.html#pid55089 Realism and population]
*[https://tspforums.xyz/thread-7569.html How to write the news]
*[https://tspforums.xyz/thread-2057-post-55089.html#pid55089 Realism and population]
}}
== External discussion ==
== External discussion ==
Latest revision as of 19:11, 3 November 2025
Roleplay in the South Pacific is divided into in the three canons: Pacifica, Sector A1-0 and Aurora, as well as extra-canon events and Knowhere.
Roleplay in TSP is conducted in two main places: the Regional forums and this very wiki! People claim their plots on one of the three rp maps and get to rp an entire nation. RP in general is conducted in two main ways: Storylines, involving specific characters and events in IC posts, and worldbuilding, which focuses less on characters and more on objective reality and statistics. There are also two very important distinctions to make:
IC/OOC (In Character / Out Of Character) distinction: whether something is being said in or out of character. In character, someone's nation may be a cruel, nationalist and racist empire. This does not reflect the opinions of what the Rper behind the nation believes is right; generally, such nations are necessary to provide conflict and intrigue to the ongoing narrative.
Canon/Not Canon distinction: Whether something is "canon." Canon means that it is considered to actually have happened in the canon. The most common usage of this is making jokes about one's nation on the Discord. Do not feel threatened if anything likes this. Remember: Anything not on this wiki or the regional forums is considered not canon! This also applies to extra-canon events. Just because your nation went to war in a what-if scenario does not mean that this sentiment is transferred over to the main canon.
There are also some important rules to consider for all canons regarding roleplay.
Consent is key. You can not do anything to anyone's nation without permission, and vice versa. This includes having agents, starting wars, having trade, or having their territory in pre-history. Any instance of this should be disregarded as not canon.
Threadmaker is King. If the maker of a thread in the forums (or page on the wiki) asks for a certain type of courtesy (such as not posting ooc comments in an IC thread, keeping conversation to the topic of the thread, or not editing a wiki page without permission, Adhere to it. It doesn't matter if you don't think it's right; It's not your thread.
Roleplay is collaborative. This means that you aren't the maker of the canon. It's not your place to rule about other people's worldbuilding or writing, or about the rules of the canon. Suggestions, Constructive criticism and comments are welcome, but do not try to change other's nations or the rules of a canon to your liking.
Community-owned is the whole community. certain canons have NPNs (Non-Player-Nations). You can not use these nations in your rp or worldbuilding willy-nilly, however. Small things like trade deals are fine, but things like war, territorial shifts, historic worldbuilding, alliances and other major parts of NPNs should not be changed or occur without the consent of the community at large.
Canons
Pacifica
See also: Pacifica on the forums, Pacifica on TSPedia Pacifica is modern day roleplay canon of TSPRP, and is the most popular of the three by number of roleplayers. Its universe is set in a region of the Earth-like planet Pacifica, which mirrors RL technological development and offers a realism-oriented setting for roleplays about RL-like history and geopolitics.
The Pacifica canon is the modern-day roleplay canon of TSPRP, and the oldest of the current 3. It follows modern dates and levels of technology, and features real-world religions, ideologies, and languages, but has a separate universe and does not use Earth’s geography or history. The active map area is the South Pacific, a region in the southern hemisphere of Pacifica around the prime meridian.
Roleplay in the Pacifica canon is more grounded and realism-focused than the other two canons and Knowhere. The most influential and established historical event of the canon is the Great War, an enormous region-spanning military conflict from 1949 to 1955 which involved most of the canon’s great powers, brought the development of nuclear weapons in 1955, and played a significant role in many nations’ histories. Other major events occurring more recently IC include the establishment of the World Forum as a peace-promoting international organization in 2017 and the Reizen Civil War from 2017 to 2022.
Stoinia, short for its official name the Kingdom of Stoina, is a sovereign monarchy spanning across the South Pacific Ocean from southwestern Bailtem (also called Metropolitan Stoinia) to eastern central Cordilia in Corinia (often also referred to as Cordilian Stoinia) as well as maintaining a dominant presence in the Central Islands through its control of Carraca. On Metropolitan Stoinia, the Kingdom is bordered by Sallodesia in the north and in the south by Sedunn and Ezervulge and enjoys a lush subtropical climate surrounding the Varcathians. On the Central Islands it enjoys a year-round tropical climate with fellow oceanic nations such as Pētea and Takāhi while Cordilian Stoinia is split between humid subtropical and warm Mediterranean climates with its neighbours of Valkyria and Huawan in the vicinity. In total, the Kingdom holds a total area of 181,750 km2 and a population of 57 million (as of 2022). The Kingdom is a unique form of a devolved unitary parliamentary semi-constitutional monarchy wherein autonomous regions hold a relative amount of power besides the King who enjoys significant, although still limited, powers compared to other constitutional counterparts. Its capital is the city of Sinaia in the Siniliu Valley which serves as the political centre. Its largest city is the metropolis of Carao which houses roughly a fifth of the population in the Shai Kong Special Economic Zone in Corinia. Additionally, there are multiple highly developed cities, having evolved from the various ethnicities within Stoinia, that serve as cultural and commercial centres such as Carreño, Milano, Coruña, Tavira, Costina, Saverno, Tianjin, and Taranto. Furthermore, Stoinia also has exclaves of considerable size neighbouring Koros and Ikaranara in northern Cordilia.
Stoinia first emerged as a unified nation at the end of the Mediterranean Iron Age roughly 1000 BC. Under the Tolosan Republic, the Latin-speaking Tolosans formed a sophisticated merchant republic with advanced laws and thriving commerce. It formed key partnerships with the Dures, Livanan polities and the Phaloecian Thalassocracy across the Mediterranean Sea. It also formed colonies on the uninhabited coasts around the Mediterranean Sea in locations of modern-day Spiras, Livana, Eria, Pelinai and Rekhivan client cities. Through a vast trade network with fellow mercantile civilisations, the Tolosan Republic reached historical heights. However, the Tolosan Republic would meet its end at the hands of the Ezervulgish nomads which sacked all cities of the Republic before settling in their current lands, though many overseas colonies would continue to become their own free states such as Spiras, Eria, Livana and mercantile republics in Pelinai.
In the Middle Ages, the Tolosan successor kingdoms largely fought amongst themselves for power until the unification by King Alexandru of Sinarion in 1222 AD. Consolidating the various post-Tolosan ethnicities under a new 'Stoinian' ethnostate where He was crowned 'King of the Stoinians'. Once the rebuilding efforts had been completed, the following KingIoan I funded the seafaring expedition of Ioan Caragiu which led to the discovery of the Garāori on Carraca in the South Pacific Ocean in 1261 AD. (Full article...)
The Cordilian Sea stretches from the North Pacific Ocean in the north to the Southern Ocean in the south, and washes the shores of Cordilia to the east and the island continent to the west.
It encompasses 30,630,000 km2 (11,830,000 sq mi) in area, and covers about 6% of the total area of Pacifica. The Cordilian Sea splits into two regions with different and independent ocean currents at the equator due to the Coriolis Effect. It splits into the North Cordilian Sea and the South Cordilian Sea, this last one taking most of the area of the Cordilian Sea and being the main current in the occidental shore of Cordilia.
Its average depth is around of 3,300 m (10,800 ft). The Deep in the West Continent Trench, located west of Kosbareland, is the deepest point of the Cordilian Sea. (Full article...)
The Sænat ("Senate") is the Efladian federal parliament. It is the only federal representative body that is directly elected by the Efladian people. The Sænat was established by Title III of the Constitution for the Republic of Eflad (Efladian Alman: Verfassung) in 1840 as one of the legislative bodies of Eflad and is therefore the historical successor to the Parliament of the Kingdom of Eflad.
The members of the Sænat are representatives of the Efladian people as a whole, are not bound by any orders or instructions and are only accountable to their electorate. The minimum legal number of members of the Sænat (Efladian Alman: Mitglied des Senats) is 370; however, due to the system of overhang and leveling seats the current 47th Sænat has a total of 428 members.
The Sænat is elected every four years by Efladian citizens aged 16 or over. Elections use a mixed-member proportional representation system which combines first-past-the-post elected seats with a proportional party list to ensure its composition mirrors the national popular vote. An early election is only possible in the cases of a prime minister not being elected in the course of 7 days after being nominated by the President (Art. 52), or if the Sænat fails to confrm a motion of confidence of the prime minister (Art. 58). (Full article...)
Pelinai possesses one of the world’s largest populations, constituting one of the largest single-state consumer markets in Pacifica. Due to its membership in the Bailtemmic Cooperation Organization, it is also closely integrated with most other significant economies on the continent of Bailtem; it also possesses numerous bilateral free trade agreements with other countries. The primary driver of economic activity is consumer spending, followed by investment and then by government expenditures.
As a late industrializing country with a strong tradition of government action in a developmental state capacity extending back to the pre-communist era, Pelinai possesses an economic system that is subject to varying degrees of state intervention and direction in pursuit of goals such as economic growth, industrialization, and the domestic establishment of strategically significant industries. It possesses a wide variety of state-owned enterprises and keiretsu assemblies, many of which are direct organizational descendants of Belogoran-era state-operated production associations and design bureaus; the normal purpose of these entities is to facilitate the reliable, domestic production of goods and services desired by the Pelinese government, along with the provision of stability and investment in various sectors of the Pelinese economy as directed by industrial policies. (Full article...)
See also: A1-0 on the forums, A1-0 on TSPedia Sector A1-0 is the science fiction oriented roleplay canon of TSPRP, focused on futuristic technology and interstellar space travel. It is set in a relatively small, eponymous subset of the fictional Lampshade Galaxy, and provides a setting suited for stories making use of both hard and soft science fiction.
Aurora
See also: Aurora on the forums, Aurora on TSPedia Aurora is TSPRP’s fantasy roleplay canon, and is the smallest of the three. It is set in the land of Terra Aurora, which features common low and high fantasy fixtures such as dragons, wizards, and magic; it additionally supports Victorian fantasy and steampunk themes like airships and autonomous clockwork machinery, as well as hybridized styles that combine facets of both classic medieval fantasy and steampunk together.
Extra canon
Extra-canon is a catch-all term to refer to anything hosted by TSPRP that is not canon to the three main canons. This includes both things like "What-If" scenarios and events not connected to any canon.
RMB/Knowhere
Knowhere is TSP's RMB roleplay. It is considered separate from the forums TSPRP. It is generally much more lax and free form than forum rp, which is intended for longer-term and larger scale rp.