Archothirian Empire (Aurora): Difference between revisions

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| image_map            = (Temporary) Map Of Archothiria.png
| image_map            = (Temporary) Map Of Archothiria.png
|image_map_size        = 400
|image_map_size        = 400
| map_caption          =  
| map_caption          = Map of Archothirian Dominions.
|image_flag            = [[File:Archothirian Empire Flag.png|frameless|350x350px]]
|image_flag            = [[File:Archothirian Empire Flag.png|frameless|350x350px]]
|flag_type              =  
|flag_type              = Flag of the Archothirian Empire.
|alt_flag              = Flag of the Archothrian Empire
|alt_flag              = Flag of the Archothirian Empire.
|flag_border            = no <!--set to no to disable border around the flag-->
|flag_border            = no <!--set to no to disable border around the flag-->
|image_flag2            = <!--e.g. Second-flag of country.svg-->
|image_flag2            = <!--e.g. Second-flag of country.svg-->
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|image_coat            =  
|image_coat            =  
|alt_coat              =  
|alt_coat              =  
|symbol_type            =
|symbol_type            = Flag of the Archothirian Empire.


| location            = Northern Zalora
| location            = Northern Zalora
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| official languages  = [[Archorian (Aurora)|Archorian]]  
| official languages  = [[Archorian (Aurora)|Archorian]]  
| national languages  = [[Archorian (Aurora)|Archorian]]<br>[[Rolamtinu (Aurora)|Rolamtinu]]<br>[[Elladan (Aurora)|Elladan]]<br>[[Cyrusian (Aurora)|Cyrusian]]
| national languages  = [[Archorian (Aurora)|Archorian]]<br>[[Rolamtinu (Aurora)|Rolamtinu]]<br>[[Elladan (Aurora)|Elladan]]<br>[[Cyrusian (Aurora)|Cyrusian]]
| races                = Beastfolk<br>Clockworks<br>Dwarves<br>Elementals<br>Elohim<br>Elves<br>Gnomes<br>Hybrids<br>Humans<br>Illusionals<br>Orcs<br>Sheseirim<br>Triclops
| races                = Beastfolk<br>Clockworks<br>Cloud Fae<br>Dwarves<br>Elementals<br>Elohim<br>Elves<br>Gnomes<br>Hybrids<br>Humans<br>Illusionals<br>Orcs<br>Sheseirim<br>Triclops
| ethnic group        =  
| ethnic group        =  
| religion            = Fracturalism (Imperial Religion)<br>Kpherism<br>Siddarthism<br>Shamanism<br>Pattermajism<br>Bashonastrism
| religion            = Fracturalism (Imperial Religion)<br>Kpherism<br>Siddarthism<br>Shamanism<br>Pattermajism<br>Bashonastrism
| demonym              = Archothirian; Archian ''(more archaic and less used)''
| demonym              = Archothirian; Archian ''(more archaic and less used)''
| pop_est              = 36 million
| pop_est              = 37.7 million
| currency            = Erpyon
| currency            = Erpyon


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* ''<small>Go back to '''[[Aurora (Aurora)|Aurora]] -''' Go back to the '''[[List of nations on Terra Aurora (Aurora)|List of nations]]'''.</small>''
* ''<small>Go back to '''[[Aurora (Aurora)|Aurora]] -''' Go back to the '''[[List of nations on Terra Aurora (Aurora)|List of nations]]'''.</small>''


The '''Archothirian Empire''', also simply known as '''Archothiria''' (ɑɹkoʊθɪɹɪən; Archorian: ''Impero Arcotiriano'') is a thaumaturgical empire based in northern Zalora. Archothiria borders with the Novus Daemonica Empire on it’s north, and the Obskaric Ocean on both it's east and west. The Empire's territories are highly diverse in both terrain and biome, and almost all of them are characterized by a varying degree of highly anomalous and magical characteristics, such as the extreme tundral-tropical temperature variations of the [[Winter Litoral (Aurora)|Winter Litoral]], the floating islands of the [[Emunian Plains (Aurora)|Emunian Plains]], and the paradoxically warped landscapes of [[Hoopuni (Aurora)|Hoopuni]]. As such, a very large percentage of Archothirian fauna and flora are infused with and make use of magic. As of 1101, the Archothirian Empire spans a total of approximately 750.000 square toors, and has a total population of 36 million, making it the largest Empire by both territorial expansion and population in Aurora.  
The '''Archothirian Empire''', also simply known as '''Archothiria''' (ɑɹkoʊθɪɹɪən; Archorian: ''Impero Arcotiriano'') is a thaumaturgical empire based in northern Zalora. Archothiria borders with the Novus Daemonica Empire on it’s north, and the Obskaric Ocean on both it's east and west. The Empire's territories are highly diverse in both terrain and biome, and almost all of them are characterized by a varying degree of highly anomalous and magical characteristics, such as the extreme tundral-tropical temperature variations of the [[Winter Litoral (Aurora)|Winter Litoral]], the floating islands of the [[Emunian Plains (Aurora)|Emunian Plains]], and the paradoxically warped landscapes of [[Hoopuni (Aurora)|Hoopuni]]. As such, a very large percentage of Archothirian fauna and flora are infused with and make use of magic. As of 1101, the Archothirian Empire spans a total of approximately 560.000 square toors, and has a total population of 37.7 million, currently making it the most populous empire in Aurora, as well as one of the most territorially expanded.


After the [[AngeloDemonic Wars of Unification (Aurora)|AngeloDemonic Wars of Unification]] of the first century, when the [[Elohimian Order (Aurora)|Elohimian Order]] and the [[Sheseirim Domain (Aurora)|Sheseirim Domain]], now united under the single ruling dynasty of the Malphasamaels, conquered the other nations that had emerged in the area after the Fracture, bringing them all under a single banner. The Archothirian Empire was officially founded in 106 with the [[Archothirian Constitution (Aurora)|New Archian Imperial Constitution]] (Archorian: ''Nuova Costituzione Imperiale Archiana''), that created the first institutions, laid the inner workings of the newborn Empire's government and administration, and established its first laws. The document, known as the ''Archothirian Constitution'' in the current age, is still in use almost a full millennium later, although it has gone through significal additions and changes since it's first ever draft.   
After the [[AngeloDemonic Wars of Unification (Aurora)|AngeloDemonic Wars of Unification]] of the first century, when the [[Elohimian Order (Aurora)|Elohimian Order]] and the [[Sheseirim Domain (Aurora)|Sheseirim Domain]], now united under the single ruling dynasty of the Malphasamaels, conquered the other nations that had emerged in the area after the Fracture, bringing them all under a single banner. The Archothirian Empire was officially founded in 106 with the [[Archothirian Constitution (Aurora)|New Archian Imperial Constitution]] (Archorian: ''Nuova Costituzione Imperiale Archiana''), that created the first institutions, laid the inner workings of the newborn Empire's government and administration, and established its first laws. The document, known as the ''Archothirian Constitution'' in the current age, is still in use almost a full millennium later, although it has gone through significal additions and changes since it's first ever draft.   
 
The Archothirian Empire is inhabited by a wide variety of races, most of which originated from their ancestors who "fell" in Aurora's plane of reality following the Fracture. The only exceptions are [[Humans (Aurora)|Humans]], who were already living in the area before the Fracture, and the [[Cloud Fae (Aurora)|Cloud Fae]], whose mobile cloud hives first reached the Empire's territories in the 200s. All races within the Empire share equal status with one another, and over the centuries have thoroughly mixed with one another: most communities and settlements within Archothiria are highly cosmopolitan and diverse, with mono-racial communities having become rare and unusual. In recent years, as the Archothirian Empire put an end to it's nearly millenary period of isolation, new races like the [[Lightfolk (Aurora)|Lightfolk]] and [[Belsedori (Aurora)|Belsedori]] have started to possess a token presence in the form of merchants and other travelers, mostly not on a permanent basis yet.   


== History ==
== History ==
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=== Notable Anomalous Zones ===
=== Notable Anomalous Zones ===


==== Dales of Wonders ====
* '''Dales of Wonders'''
 
* '''Foundry Badlands'''
==== Foundry Badlands ====
* '''Infinite Forest'''
 
* '''Winter Litoral'''
==== Infinite Forest ====
* '''Emunian Plains'''
 
* '''Ethereal Steppes'''
==== Winter Litoral ====
* '''Hoopuni Island'''
 
==== Emunian Plains ====
 
==== Ethereal Steppes ====
 
==== Hoopuni Island ====


=== Climate ===
=== Climate ===


=== Ecology ===
=== Ecology ===
==== Fauna ====
==== Flora ====


== Politics ==
== Politics ==

Revision as of 07:55, 11 May 2024

Archothirian Empire

"Impero Arcotiriano"
"Imperium Archothirium"
"Aftokratoria Tonthirion"
"𐎠𐎳𐎠𐎽𐎭 𐎧𐏁𐏂"
Flag of the Archothirian Empire.
Map of Archothirian Dominions.
Map of Archothirian Dominions.
History
LocationNorthern Zalora
Allies
  • Rocova - Non Agression Treaty and Trade Relations
  •  Belsegallia - Non Agression Treaty and Trade Relations
  • Terra Luma - Non Agression Treaty and Trade Relations
  • Hallmarch - Non Agression Treaty and Trade Relations
Government
TypeConstitutional monarchy
Ruling HouseMalphasamael Dynasty
Head of StateJophiel & Eisheth Malphasamael
LegislatureCouncil Of Royal Houses
Military Archothirian Imperial Army
Socio-cultural characteristics
CapitalPanthiri
Official languagesArchorian
National languagesArchorian
Rolamtinu
Elladan
Cyrusian
RacesBeastfolk
Clockworks
Cloud Fae
Dwarves
Elementals
Elohim
Elves
Gnomes
Hybrids
Humans
Illusionals
Orcs
Sheseirim
Triclops
Religion(s)Fracturalism (Imperial Religion)
Kpherism
Siddarthism
Shamanism
Pattermajism
Bashonastrism
Demonym(s)Archothirian; Archian (more archaic and less used)
Population estimate37.7 million
CurrencyErpyon

The Archothirian Empire, also simply known as Archothiria (ɑɹkoʊθɪɹɪən; Archorian: Impero Arcotiriano) is a thaumaturgical empire based in northern Zalora. Archothiria borders with the Novus Daemonica Empire on it’s north, and the Obskaric Ocean on both it's east and west. The Empire's territories are highly diverse in both terrain and biome, and almost all of them are characterized by a varying degree of highly anomalous and magical characteristics, such as the extreme tundral-tropical temperature variations of the Winter Litoral, the floating islands of the Emunian Plains, and the paradoxically warped landscapes of Hoopuni. As such, a very large percentage of Archothirian fauna and flora are infused with and make use of magic. As of 1101, the Archothirian Empire spans a total of approximately 560.000 square toors, and has a total population of 37.7 million, currently making it the most populous empire in Aurora, as well as one of the most territorially expanded.

After the AngeloDemonic Wars of Unification of the first century, when the Elohimian Order and the Sheseirim Domain, now united under the single ruling dynasty of the Malphasamaels, conquered the other nations that had emerged in the area after the Fracture, bringing them all under a single banner. The Archothirian Empire was officially founded in 106 with the New Archian Imperial Constitution (Archorian: Nuova Costituzione Imperiale Archiana), that created the first institutions, laid the inner workings of the newborn Empire's government and administration, and established its first laws. The document, known as the Archothirian Constitution in the current age, is still in use almost a full millennium later, although it has gone through significal additions and changes since it's first ever draft.

The Archothirian Empire is inhabited by a wide variety of races, most of which originated from their ancestors who "fell" in Aurora's plane of reality following the Fracture. The only exceptions are Humans, who were already living in the area before the Fracture, and the Cloud Fae, whose mobile cloud hives first reached the Empire's territories in the 200s. All races within the Empire share equal status with one another, and over the centuries have thoroughly mixed with one another: most communities and settlements within Archothiria are highly cosmopolitan and diverse, with mono-racial communities having become rare and unusual. In recent years, as the Archothirian Empire put an end to it's nearly millenary period of isolation, new races like the Lightfolk and Belsedori have started to possess a token presence in the form of merchants and other travelers, mostly not on a permanent basis yet.

History

Geography

Notable Anomalous Zones

  • Dales of Wonders
  • Foundry Badlands
  • Infinite Forest
  • Winter Litoral
  • Emunian Plains
  • Ethereal Steppes
  • Hoopuni Island

Climate

Ecology

Politics

Government

Foreign Relations

Military

Economy

Agriculture

Mining

Manufacturing

Demographics

Races

Languages

Culture

Cuisine

Dress Customs

Gender Roles

Religions

Architecture and Art

Magical Arts

Magic Phylum

Magical Practices

Technical Role

Cultural Role