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| national_motto      = A.E.I.O.U.<br>''”Achothiria Est Imperare Orbi Universo.“''<br><small>''”It is Archothiria’s destiny to rule the whole world.”''</small>
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Revision as of 04:54, 14 May 2024

Archothirian Empire

"Impero Arcotiriano"
"Imperium Archothirium"
"Aftorekras Arkhothirio"
"𐎠𐎳𐎠𐎽𐎭 𐎧𐏁𐏂"
Flag of the Archothirian Empire.
Map of Archothirian Dominions.
Map of Archothirian Dominions.
History
LocationNorthern Zalora
Allies
  • Rocova - Non Agression Treaty and Trade Relations
  •  Belsegallia - Non Agression Treaty and Trade Relations
  • Terra Luma - Non Agression Treaty and Trade Relations
  • Hallmarch - Non Agression Treaty and Trade Relations
Government
TypeConstitutional monarchy
Ruling HouseMalphasamael Dynasty
Head of StateJophiel, Charun and Eisheth Malphasamael
LegislatureCouncil Of Royals
Military Archothirian Imperial Forces
Socio-cultural characteristics
MottoA.E.I.O.U.
”Achothiria Est Imperare Orbi Universo.“
”It is Archothiria’s destiny to rule the whole world.”
CapitalPanthiri
Official languagesArchorian
National languagesArchorian
Rolamtinu
Elladan
Aecyrinid
RacesBeastfolk
Clockworks
Cloud Fae
Dwarves
Elementals
Elohim
Elves
Gnomes
Hybrids
Humans
Illusionals
Orcs
Shadowlings
Sheseirim
Triclops
Religion(s)Fracturalism (Imperial Religion)
Kpherism
Siddarthism
Shamanism
Pattermajism
Bashonastrism
Demonym(s)Archothirian; Archian (more archaic and less used)
Population estimate37.7 million
CurrencyErpyon

The Archothirian Empire, also simply known as Archothiria (ɑɹkoʊθɪɹɪən; Archorian: Impero Arcotiriano) is a thaumaturgical empire based in northern Zalora. Archothiria borders with the Novus Daemonica Empire on it’s north, and the Obskaric Ocean on both it's east and west. The Empire's territories are highly diverse in both terrain and biome, and almost all of them are characterized by a varying degree of highly anomalous and magical characteristics, such as the extreme tundral-tropical temperature variations of the Winter Litoral, the floating islands of the Emunian Plains, and the paradoxically warped landscapes of Hoopuni. As such, a very large percentage of Archothirian fauna and flora are infused with and make use of magic. As of 1101, the Archothirian Empire spans a total of approximately 560.000 square toors, and has a total population of 37.7 million, currently making it the most populous empire in Aurora, as well as one of the most territorially expanded.

After the AngeloDemonic Wars of Unification of the first century, when the Elohimian Order and the Sheseirim Domain, now united under the single ruling dynasty of the Malphasamaels in the AngeloDemonic Unity, conquered the other nations that had emerged in the area after the Fracture, bringing them all under a single banner. The Archothirian Empire was officially founded in 106 with the New Archian Imperial Constitution (Archorian: Nuova Costituzione Imperiale Archiana), that created the first institutions, laid the inner workings of the newborn Empire's government and administration, and established its first laws. The document, known as the Archothirian Constitution in the current age, is still in use almost a full millennium later, although it has gone through significal additions and changes since it's first ever draft.

The Archothirian Empire is inhabited by a wide variety of races, most of which originated from their ancestors who "fell" in Aurora's plane of reality following the Fracture. The only exceptions are Humans, who were already living in the area before the Fracture, and the Cloud Fae, whose mobile cloud hives first reached the Empire's territories in the 200s. All races within the Empire share equal status with one another, and over the centuries have thoroughly mixed with one another: most communities and settlements within Archothiria are highly cosmopolitan and diverse, with mono-racial communities having become rare and unusual. In recent years, as the Archothirian Empire put an end to it's nearly millenary period of isolation, new races like the Lightfolk and Belsedori have started to possess a token presence in the form of merchants and other travelers, mostly not on a permanent basis yet.

Etymology

The etymology of the name "Archothira" derives from the fusion of two ancient Elladan words: "arkho", an ancient term that had a double meaning of superiority and universality, and "thirio", meaning "beast" or more generally "creature". Thus, the literal translation of the composite word "Arkhothirio" would be "of all creatures", and pairing it with the Elladan term "Aftorekras", currently translated as "Empire" or "Dominion", would make Archothiria the "Empire Of All Creatures".

However, it should be noted that all three Elladan terms derived from even older proto-Aecyrind terms, whose etymology is still highly uncertain and disputed between scholars, due to the pre-Fracture origins of the ancient and archaic terms.

History

Geography

Climate

Ecology

Magically Anomalous Territories

Government and Politics

The Archothirian Empire is a highly structured Constitutional Monarchy in which power, limited and regulated by the Archothirian Constitution, is shared between the Archothirian Emperors and the Council of Royals. Executive power is held by the Emperors and Judiciary power is held by the Council of Royals, while Legislative power is shared between the two. Both bodies were officially instituted and formed with the New Archian Imperial Constitution in 106, although the Emperors already partially existed with the Malphasamael monarchs of the AngeloDemonic Unity.

Eishet Baraqiel Malphasamael, a Elohim-Sheseirim Hybrid and current High Empress of the Archothirian Empire.

Archothirian Emperors

The Emperors (Archorian: Imperatori) are the Heads of State of the Archothirian Empire, holding both executive and legislative power, although the latter is fully shared with the Council of Royals.

As heads of the Executive Branch, the Archothirian Emperors:

  • Act as the commanders-in-chief of the Archothirian Imperial Forces.
  • Declare states of emergency and publish regulations and executive orders.
  • Veto bills passed by the Council of Royals.
  • Make executive agreements and sign treaties ratified by a majority approval of the Council of Royals.
  • Grant pardons for offenses against the Archothirian Empire, except in cases of Impeachment.

As part of the Legislative Branch the Archothirian Emperors, together with the Council of Royals:

  • Pass bills, together with the Council of Royals.
  • Regulate inter-state commerce.
  • Control the national budget.
  • Declare war.
  • Oversee and make the rules for the Imperial government and its officers.

The position of Archothirian Emperor or Empress is partially hereditary: the title is passed from the reigning monarch, known as the High Emperor or Empress, to the child or closest relative that they consider most fit for the position, often with the advice of the Council of Royals. Through marriage, the title is partially extended to all partners of the monarch that inherited the Imperial Crown: these figures, called Secondary Emperors, have less power than their primary partner, and act more as their Royal Advisors or Privy Council. However, Secondary Emperors can also act as temporary regents if the inheritor of the crown is too young to properly rule.

As of Anno 1101, the current High Empress of the Archothirian Empire is the Elohim-Sheseirim hybrid Eishet Baraqiel Malphasamael, who inherited the throne in 1087 after the death of her mother and predecessor Gadreel Penemue Malphasamael. In 1093 she married with her two partners Jophiel Mahishasur and Charun Naberus, the current Secondary Emperors. Empress Eishet does not yet have any heir to the throne.

Council of Royal Houses

Judicial System

Administrative Divisions

Tax Districts

Coinage

Transportation and Communication

Foreign Relations

Military

Imperial Army

Imperial Navy

Imperial Air Force

Economy

Agriculture

Mining

Manufacturing

Demographics

Races

Languages

Religions

Culture

Gender Roles

Education

Literature

Music and Arts

Music

Decorative Arts

Performance Arts

Architecture

Media

Sports

Cuisine

Magical Arts

Magic Phylum

Magical Practices

Technical Role

Cultural Role