Infrastructures and megastructures in Sector A1-0 (A1-0): Difference between revisions

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== Sub-orbital infrastructure ==
Empires and civilizations within Sector A1-0 tend to all be quite different from one another: with different histories, cultures, species, technologies and ideologies, there often isn't much common ground between these star-spanning societies. However, there are always exceptions, and one of these is '''infrastructure'''. No matter their culture or tech level, all civilizations capable of exploring and conquering the stars need some considerable levels of infrastructure, whether it be to support their industries, produce new ships and weapons for their vast armies and fleets, provide additional living space for their citizens, run vast simulations and experiments to better understand the cosmos, or all of the above and far more.
 
The complexity, size and amount of infrastructure any civilization can build depends on three things: their technological capabilities, the amount of resources and energy at their disposal, and their industrial capacity. These three factors usually tend to grow together at the same time during a civilization's development, as advancing technologies allow for a more efficient and larger industrial apparatus, that then leads to a larger amount of available resources. However, this is not always the case: some civilizations may have vast industries and plenty of available resources, all utilizing relatively unadvanced technology, while others may have few available resources but be at the peak of their technological advancement. While these off-cases may happen in the vastness of the galaxy, most civilizations still tend to grow and develop these three factors in a relatively uniform and coordinated fashion.
 
Here are some important technical terms relating to infrastructure construction and megastructure design:
 
* '''Diamondoid''': strong materials consisting exclusively of allotropes of carbon in regular crystalline, planar or tubular configurations. These materials are extensively used for building purposes, as they are strong under tension and under compression.
* '''Exotic Matter''': any highly unusual form of matter, such as quarkonium, neutronium, magmatter, charmonium, pentaquarks, Q-balls and more.
* '''Computronium''': any form of matter which supports computation. Computronium can be biological, artificial, and more.
* '''Mass Stream Technology / Active Support''': using accelerated streams of projectiles or particles to transfer momentum and support a large structure.
 
== List of Infrastructure and Megastructures ==
 
=== <big>Sub-Orbital Infrastructure</big> ===
* [[Aerostatic Habitats (A1-0)|Aerostatic Habitats]]
* [[Aerostatic Habitats (A1-0)|Aerostatic Habitats]]
* [[Chandelier Cities (A1-0)|Chandelier Cities]]
* [[Chandelier Cities (A1-0)|Chandelier Cities]]
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* [[Weather Regulation Systems (A1-0)|Weather Regulation Systems]]
* [[Weather Regulation Systems (A1-0)|Weather Regulation Systems]]
* [[Worldhouses (A1-0)|Worldhouses]]
* [[Worldhouses (A1-0)|Worldhouses]]
== Orbital infrastructure ==


=== <big>Orbital Infrastructure</big> ===
* [[Orbital Production Arrays (A1-0)|Orbital Production Arrays]]
* [[Orbital Production Arrays (A1-0)|Orbital Production Arrays]]
* [[Antimatter Collection Arrays (A1-0)|Antimatter Collection Arrays]]
* [[Antimatter Collection Arrays (A1-0)|Antimatter Collection Arrays]]


== Non-magmatter megastructures ==
=== <big>Megascale Infrastructure</big> ===
* [[Bank's Orbitals (A1-0)|Bank's Orbitals]]
* [[Bernal Spheres (A1-0)|Bernal Spheres]]
* [[Bernal Spheres (A1-0)|Bernal Spheres]]
* [[BioGeo Computing Layers (A1-0)|BioGeo Computing Layers]]
* [[BioGeo Computing Layers (A1-0)|BioGeo Computing Layers]]
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* [[Deep Well Industrial Zones (A1-0)|Deep Well Industrial Zones]]
* [[Deep Well Industrial Zones (A1-0)|Deep Well Industrial Zones]]
* [[Diskworlds (A1-0)|Diskworlds]]
* [[Diskworlds (A1-0)|Diskworlds]]
* [[Dyson Spheres (A1-0)|Dyson Spheres]]
* [[Dyson Swarms (A1-0)|Dyson Swarms]]
* [[Dyson Swarms (A1-0)|Dyson Swarms]]
* [[Dyson Trees (A1-0)|Dyson Trees]]
* [[Dyson Trees (A1-0)|Dyson Trees]]
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* [[Orbital Rings (A1-0)|Orbital Rings]]
* [[Orbital Rings (A1-0)|Orbital Rings]]
* [[Ribbonworlds (A1-0)|Ribbonworlds]]
* [[Ribbonworlds (A1-0)|Ribbonworlds]]
* [[Ringworlds (A1-0)|Ringworlds]]
* [[Rungworlds (A1-0)|Rungworlds]]
* [[Rungworlds (A1-0)|Rungworlds]]
* [[Niven Clouds (A1-0)|Niven Clouds]]
* [[Niven Clouds (A1-0)|Niven Clouds]]
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* [[Stellar Propulsion Systems (A1-0)|Stellar Propulsion Systems]]
* [[Stellar Propulsion Systems (A1-0)|Stellar Propulsion Systems]]
* [[Supramundane Plates & Shells (A1-0)|Supramundane Plates & Shells]]
* [[Supramundane Plates & Shells (A1-0)|Supramundane Plates & Shells]]
* [[Topopolis (A1-0)|Topopoli]]
* [[Worldrings (A1-0)|Worldrings]]
* [[Worldrings (A1-0)|Worldrings]]


== Magmatter megastructures ==
=== <big>Special Megastructures</big> ===
* [[Bank's Orbitals (A1-0)|Bank's Orbitals]]
* [[Dyson Spheres (A1-0)|Dyson Spheres]]
* [[Ringworlds (A1-0)|Ringworlds]]
* [[Topopolis (A1-0)|Topopoli]]
 
== Notable & special megastructures ==


== Infrastructure usages and development levels in Sector A1-0 ==
[[Category:Collaboration stubs (A1-0)]]
[[Category:Collaboration stubs (A1-0)]]

Revision as of 15:50, 13 August 2024

Empires and civilizations within Sector A1-0 tend to all be quite different from one another: with different histories, cultures, species, technologies and ideologies, there often isn't much common ground between these star-spanning societies. However, there are always exceptions, and one of these is infrastructure. No matter their culture or tech level, all civilizations capable of exploring and conquering the stars need some considerable levels of infrastructure, whether it be to support their industries, produce new ships and weapons for their vast armies and fleets, provide additional living space for their citizens, run vast simulations and experiments to better understand the cosmos, or all of the above and far more.

The complexity, size and amount of infrastructure any civilization can build depends on three things: their technological capabilities, the amount of resources and energy at their disposal, and their industrial capacity. These three factors usually tend to grow together at the same time during a civilization's development, as advancing technologies allow for a more efficient and larger industrial apparatus, that then leads to a larger amount of available resources. However, this is not always the case: some civilizations may have vast industries and plenty of available resources, all utilizing relatively unadvanced technology, while others may have few available resources but be at the peak of their technological advancement. While these off-cases may happen in the vastness of the galaxy, most civilizations still tend to grow and develop these three factors in a relatively uniform and coordinated fashion.

Here are some important technical terms relating to infrastructure construction and megastructure design:

  • Diamondoid: strong materials consisting exclusively of allotropes of carbon in regular crystalline, planar or tubular configurations. These materials are extensively used for building purposes, as they are strong under tension and under compression.
  • Exotic Matter: any highly unusual form of matter, such as quarkonium, neutronium, magmatter, charmonium, pentaquarks, Q-balls and more.
  • Computronium: any form of matter which supports computation. Computronium can be biological, artificial, and more.
  • Mass Stream Technology / Active Support: using accelerated streams of projectiles or particles to transfer momentum and support a large structure.

List of Infrastructure and Megastructures

Sub-Orbital Infrastructure

Orbital Infrastructure

Megascale Infrastructure

Special Megastructures

Infrastructure usages and development levels in Sector A1-0