Trianarö Planetary Forces (A1-0): Difference between revisions

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(Air force)
(Naval organization and some basic tactics)
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Task Force: 6 Aerial Legions  
Task Force: 6 Aerial Legions  


Battle Group: 5 Task Forces  
Battle Group: 5 Aerial Task Forces  


Air Theater: 4 Battle Groups   
Air Theater: 4 Battle Groups   
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=== Navy ===
=== Navy ===


Squadron: 2, 5 or 10 vessels of same type


Flotilla: 5 squadrons of the same type


A typical planetary invasion will consist of 5 combat groups, while there is always at least 2 stationed on any planet, and more for more important planets and systems.
Naval Division: 10 Flotillas
 
Naval Task Force: 5 divisions
 
Fleet: 5 Naval Task Forces
 
Fleet Group: 10 fleets
 
A small-scale planetary invasion will consist of 5 combat groups and 3 battle groups, while there is always at least 2 of both stationed on any planet and more for more important planets and systems. On planets similar to Earth in land surface area, Planetary theaters and Air theaters are used, and for water area, 1-2 fleets would be used depending on whether the planet contained sapient ocean creatures.


== Technology ==
== Technology ==


== Tactics ==
== Tactics ==
Trianar
Every planetary invasion starts with the TPF starts with the elimination of enemy aerial forces. They will not send a single troop carrier down until air superiority has been achieved. After the initial air battle, troop carriers will bring down divisions specialized in pushing and surviving damage. This causes enough chaos for ground forces to arrive.

Revision as of 13:58, 17 November 2023


The Trianarö Planetary Forces are the military forces of the Holy Imperium of Trianar responsible for planetary combat, including offensive and defensive action. TPF tactics rely heavily on armor, quick maneuver tactics and artillery and air bombardment.

History

The TPF's tactics are rooted in the Origin War between the Ikaranarean Colonies and the Kruxkil Empire. The Ikaranareans, being less numerous and physically outmatched by the Sycriûn, developed a range of armored units that were able to outmaneuver and overpower the infantry-based Sycriûn formations. These tactics only grew over time as technology was improved and new tactics made its efficiency on the battlefield grow exponentially.

Structure

Ground Forces

Infantry Squadron: 12 soldiers of the same specialization. | Armored Squadron: 2, 4, or 6 armored vehicles of the same type.

Platoon: 6 squadrons of the same specialization

Company: 5 platoons of the same specialization

Battalion: 5 Companies comprised of armor or infantry

Brigade: 6 Battalions of either armor or infantry

Division: 7 brigades

Legion: 10 Divisions

Field Army: 5 Legions

Combat Group: 3 Field Armies

Planetary Theater: 14 Combat Groups

Air Force

Squadron: 15 aircraft

Wing: 4 squadrons

Group: 4 wings

Aerial Brigade: 4 groups

Aerial Division: 5 Aerial brigades

Aerial Legion: 5 Aerial Divisions

Task Force: 6 Aerial Legions

Battle Group: 5 Aerial Task Forces

Air Theater: 4 Battle Groups

Navy

Squadron: 2, 5 or 10 vessels of same type

Flotilla: 5 squadrons of the same type

Naval Division: 10 Flotillas

Naval Task Force: 5 divisions

Fleet: 5 Naval Task Forces

Fleet Group: 10 fleets

A small-scale planetary invasion will consist of 5 combat groups and 3 battle groups, while there is always at least 2 of both stationed on any planet and more for more important planets and systems. On planets similar to Earth in land surface area, Planetary theaters and Air theaters are used, and for water area, 1-2 fleets would be used depending on whether the planet contained sapient ocean creatures.

Technology

Tactics

Every planetary invasion starts with the TPF starts with the elimination of enemy aerial forces. They will not send a single troop carrier down until air superiority has been achieved. After the initial air battle, troop carriers will bring down divisions specialized in pushing and surviving damage. This causes enough chaos for ground forces to arrive.