Trianar (A1-0)
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Holy Imperium of Trianar Trianar | |
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The Trianarö flag. | |
All Trianarö territories with major worlds. | |
Trianar | |
Motto | "May the Imperium guide us all." |
Founded | 530 BBT |
Capital | Centrus |
Key worlds | The Ikaranarean Cluster Pastö Akranas Tzar Hemûldus Statinbûlö Kûl-Vagrö Nakanö |
Population | 27,525,984,442,212 |
Leaders | |
• Imperö | Penma Alkatrition |
Major species | 22.4% Kanareö 48.06% Sycriûn 0.54% Ikaranareans 17.43%Terrans 11.57% Mekanakûl |
Key technology | Mosarkran shielding Great Fire |
Military | Trianarö Imperium Forces |
Trianar, or the Holy Imperium of Trianar, is a star nation located near the bottom left of Sector A1-0, bordering the Treecuu Star Empire and the Star Empire of Calerost. Its government is ruled by the Imperium And the Imperö. All members of government are always Ikaranareans, founded on the belief that if they fall out of power, the entire nation will fall as well.
History
Ikaranarean Colonies
Founding of the Ikaranarean Colonies
The Ikaranarean Colonies of Ikarn, Narûs and Ranaras were established around the star of Centrus around 1500 BBT. There are numerous theories about where the Colonies came from, although none have been proven true. However, it is unlikely that these colonies were formed by any centralized state, as there are no records of the colonies mentioning any state with power above them or of coming from any state. Very little is known about the colonies except that they rapidly expanded around the area from which they were founded, due to bad record keeping. Closer to the formation of the Star Empire, events are more well documented.
The Origin War (2905-2903 BBT)
The Origin War is one of the most well documented events occurring within the time frame of the Ikaranarean Colonies, starting 2905 BBT. The war initially started because of skirmishes on border planets by emerging Sycriûn nations (that would go on to form Kruxkil). Ikaranarean troops were devastated on the ground by the Sycriûns' greater physical strength. The colonies were pushed back on all major fronts until 2904 BBT.
Battle of Kûl-Vagrö
The Battle of Kûl-Vagrö was the first victorious land battle for the Ikaranareans. They applied a combined arms approach with armored vehicles that mowed down the infantry-heavy Sycriûn, and for the first time, Sycriûn bodies caked the ground with negligible Ikaranarean casualties. This is thought to be the start of Ikaranarean military policy of "Machines fear no living being" that calls for mechanized and combined arms warfare to close the gap between species whom are physically stronger.
First battle for the Stars Above
The First Battle for the Stars Above was a Ship-to-ship battle that saw complete Ikaranarean supremacy. Sycriûn ship tactics typically focused on overwhelming the enemy by sheer size, but Ikaranarean Battleships with missile systems were able to tear hundreds of smaller, less equipped Sycriûn ships to shreds while sustaining only minor damage. This crippled the Sycriûn fleet and their chances of getting on the ground for more planetary invasion, essentially granting the Colonies naval superiority.
Second Battle for the Stars Above
the Second Battle for the Stars Above saw Ikaranareans attacking the rest of the Sycriûn fleet at its planetary port, destroying the unprepared ships and eventually invading and conquering the planet via the marines. This led to the Sycriûn forces capitulating and suing for white peace, which the Ikaranareans accepted, being also devastated by the war.
After the War
The Colonies lost around 1 billion Ikaranareans during the war. At a population of only around 13 billion at the time, this was devastating. It's estimated that the Sycriûn lost around 4 billion in numbers, but they were estimated to contain a population of nearly 38 billion at the time. Due to this devastating loss, the Colonies sought to rapidly militarize.
Post-war efforts
The Ikaranareans saw that the region was dangerous and developed new technologies in order to defend themselves and ensure safe expansion. To this end they developed 2 main technologies that would end up being a mainstay in the future militaries; Flagships and Swarmers. Flagships are massive ships significantly larger than even battleships, that are armed to the teeth and sometimes carry smaller ships with them. They were command hubs and extremely hard to even damage that provided the Ikaranarean Space Force the ability to combat Sycriûn raiding parties and eventually more advanced Kanareö attacks. Eventually, the Ikaranareans started making superweapons to mount on them. The first Swarmers were simple missile carrying USVs (Unmanned Spacefaring Vehicles) that carried guided missiles and could be produced en masse to disrupt the enemy. They allowed the Ikaranareans to commit less troops to any one fleet since Swarmers were so easy to produce and came at little cost, allowing for easier expansion and defense of territories.
War of Untrue Borders (2000-1998 BBT)
As the Ikaranarean colonists expanded, they grew closer to the Sycriûn homelands and raids increased. Although most were stopped thanks to Ikaranarean technological superiority, they became increasingly aggressive and Ikaranarean intelligence received word that The Kruxkil Empire had copied Ikaranarean designs and built a Flagship of their own. Furthermore, notable planets that Ikaranareans wanted for future colonies resided within Kruxkil claimed territory. The Ikaranarean Colonies realized that peace was becoming unfruitful and declared war. In a fleet-to-fleet battle with the Sycriûn Flagship, the Ikaranareans lost due to poor planning and were forced to send one of their own flagships in to defeat Kruxkil's. This showed the Ikaranareans that technological superiority was not going to win wars on its own. Eventually, however, in the 2nd battle of Kûl-Vagro, the Ikaranareans came out on top and in 1998 BBT, they annexed the entirety of Kruxkil. The leadership of the Colonies proclaimed that "On the basis that we have overcame a civilization which considers itself an Empire, we, the Ikaranarean Colonists, declare the Ikaranarean Star Empire."
Ikaranarean Star Empire
The Ikaranarean Star Empire was an extremely powerful state in the region and commanded immense respect from the remaining nations for annexing another species, something never done before in the area. Despite its classification as an empire, it was actually a democratic state, with elected emperors holding lifetimes in office unless stepping down or impeached by the Grand Council. The Emperor did not make laws and was mainly concerned with ruling the country via executive powers and defending the country's interests; militarily or not. the Ikaranarean Star Empire was not as militaristic as other states in the area and did not pursue a policy of genociding defeated foes. The first order of the Empire was to integrate the Sycriûn within the new Kruxkil province, reforming their cultural practices into ones less suicidal, leading to longer Sycriûn lifespans and better living. Over generations, the Sycriûn would be an integrated part of the star empire.
Mannaö-Ikaranarean Relations
After the annexation of Kruxkil, the Ikaranareans bordered both the Mannaö and Xanstal empires. The Mannaö were antagonistic to the Ikaranareans due to them having Sycriûn within their borders. The Sycriûn were not massacred and generally were relatively equal to Ikaranareans, although they were not the ruling class. This led the powerful Mannaö to antagonize the Ikaranareans, Isolating them as the Xanstals still not did help the Ikaranareans due to them being ruled by Ikaranareans. This left the Ikaranareans in a disadvantageous position where two much more powerful established states were both looking at them for partition. The Ikaranareans needed to make a show of force, to ensure their continued independence.
Ikaranrean-Mannaö Border War
Diplomacy
Trianar had two major contacts in 1 BBT with the Galactyans and the joint Stoinian-Treecuu exploration fleet. This introduced Trianar to most nations in sector A1-0. Due to these contacts, Trianar knows the existence of, besides those nations it has made first contact with: Calerost, The Ryccian Empire, the Union of Emerald, Ferristia, the Venterran Federation, and the Drakari Celestial Imperium. It has formal diplomatic links with Template:Country data Galactya and maintains a formal alliance with Calerost.
Border policy
Trianar operates on a closed border policy, with the only exceptions being Calerost, who Trianar holds extremely positive relations with, whose citizens can freely come and go from Trianar, and Weisserstein, whose citizens can apply to visit. All border crossings are monitored, including those of Trianarö citizens attempting to leave. Trianarö's "Stray Arrow" policy regarding accidental incursions on Trianarö territory is to resolve the issue and push the ship out as quickly as possible. If a ship attempts to linger against military commands, it will be fired on without discrimination.
Politics
The Imperium is governed by the Imperö, who has the capability to pass laws, set the government's agenda, declare wars, and create new quotas for military supplies. The Imperö cannot pass laws augmenting their own power or the power of other government bodies. They are helped by their advisors, who they assign all of except for their Military Advisor, who is always the Supreme High Commander of the Trianarö Imperium Forces. The Imperö can manually change local laws, change regional governments and even depose regional leaders- though this very rarely ever happens. Trianar is divided into 5 Empires, 2 territories and one Imperium Territory which is personally administered by the Imperium. The non-Imperium territories are further subdivided into kingdoms (which is just a title as most leaders are elected) and systems within those kingdoms are sometimes colloquially called duchies, though they are officially just called systems. The Imperium Territory is divided into 6 partitions called Indavs, which are the Ikarn, Narûs, Ranaras, Pastö, Losar, and Aslan Indavs. These are led by Stalroi, elected Ikaranarean leaders. All systems are led by a governor, although those in Imperium Territory are considered of a higher rank than those elsewhere.
It is rare that the Imperö has to intervene in local politics due to independent committees assuring that each province is following the Imperö's command. Corruption penalties and penalties for disobeying the Imperö can be up to life sentences or even death. Most local leaders do not wish to take the risk as there is much more reward for not disobeying the Imperö's will.
The Imperium Church
The Trianarö Imperium Church, also known as the Church of the Divine Saviors, is led by the Three Divine Orders, entrusted with the upholding of divine law and seeing to it that Ikaranareans remain safe. The Three Divine Orders are administered by the Trianarö Imperium Church, and all members of the Church are called Atikai, or priests. The Oketao Azzum, or the Godwatcher Order, is responsible for prosecuting religious crimes. The Izaren Azzum, or the War Order, is responsible for the defense of Ikaranareans and other religious places- However, they also have a large naval presence of at least 15,000 ships and one Flagship, which are not officially counted for the TIF but are still, even more, directly loyal to the Imperö and can be called on on her command. Izaratikai, the War Priests, are known for their feverous zeal in battle, and are known to be more brutal than the traditional TIF soldier. The Intek Azzum, The History Order, exists to collect data about the history of Trianar, specifically of religious significance.
Culture
Trianarö culture is very diverse due to the extremely diverse nature of Trianar's history. After the founding of the Imperium, however, the structure and tenets of Trianarö religion, as well as the militaristic and martial nature of most precursor societies ensured that many aspects of Trianarö culture are similar.
Serve the nation and community
Trianarö society emphasizes the individual's requirement to serve not only their community, but the nation at large. Citizens are not provided their basic needs unless they obtain a job, and even drifters are expected to do commission work for whatever community they are in. The state cannot run efficiently without everyone putting in their part in the eyes of the people
Shame decadence
In Trianar, hedonistic behavior is shamed and discouraged. Large celebrations for non-religious purposes are not common, and overindulgence of food, or drink is frowned upon. Alcohols have an expensive income tax attached to them to ensure not even the wealthiest of Trianarö citizens can afford to binge drink, and any non-medical drug is outright banned, with use of medical drugs for non-medical purposes punishable severely.
Games of skill and knowledge
Trianarö love games of skill, as well as games that test their knowledge. Games of skill are unpopular in favor of things like sports, board games, and skill-based video games. Some of the most popular of such games include spear-fighting competitions, the game Rout and Bout, and the Great Game.
System Classification method
The Imperium uses a classification method for each system it colonizes or claims for mining. The system uses two two letter classifiers, one four letter classifier and one number following it. It works as follows:
First classification: TA/BO. Stands for Tact/Bos, or mine/city. Determines whether any planets in the system are inhabited or will be inhabited.
Second classification, CE/MX. Stands for Cent/Marxea or Center/Borderlands. This determines whether a system is considered a core territory or a part of the borderlands.
The third classification is a 4-letter shortening of the name of whatever province the territory is in. The names are as follows:
Name of Territory | Classification |
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Imperium Territory | IKAR |
Mannaö Empire | MANN |
Sûtran Empire | SÛTA |
Kruxkil Empire | KRUX |
Sykruko Territory | SYKR |
Xanstal Empire | XANT |
Hemmerhaldian Empire | HEMM |
Mekagrûl | MARK |
An example system would be BO-MX-MARK-1. An Alternative used for military systems disregards the second classification due to it being fluid. A military ship would therefore jump to BO-MARK-1 which could be further shortened to MARK-1 to any ship captains if its inhabitance is irrelevant to the mission.