Trianarö Planetary Forces (A1-0): Difference between revisions
(Air force) |
(Naval organization and some basic tactics) |
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Task Force: 6 Aerial Legions | Task Force: 6 Aerial Legions | ||
Battle Group: 5 Task Forces | Battle Group: 5 Aerial Task Forces | ||
Air Theater: 4 Battle Groups | Air Theater: 4 Battle Groups | ||
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=== Navy === | === Navy === | ||
Squadron: 2, 5 or 10 vessels of same type | |||
Flotilla: 5 squadrons of the same type | |||
A | Naval Division: 10 Flotillas | ||
Naval Task Force: 5 divisions | |||
Fleet: 5 Naval Task Forces | |||
Fleet Group: 10 fleets | |||
A small-scale planetary invasion will consist of 5 combat groups and 3 battle groups, while there is always at least 2 of both stationed on any planet and more for more important planets and systems. On planets similar to Earth in land surface area, Planetary theaters and Air theaters are used, and for water area, 1-2 fleets would be used depending on whether the planet contained sapient ocean creatures. | |||
== Technology == | == Technology == | ||
== Tactics == | == Tactics == | ||
Every planetary invasion starts with the TPF starts with the elimination of enemy aerial forces. They will not send a single troop carrier down until air superiority has been achieved. After the initial air battle, troop carriers will bring down divisions specialized in pushing and surviving damage. This causes enough chaos for ground forces to arrive. |
Revision as of 13:58, 17 November 2023
This page is very unfinished. Take everything with a grain of salt. |
The Trianarö Planetary Forces are the military forces of the Holy Imperium of Trianar responsible for planetary combat, including offensive and defensive action. TPF tactics rely heavily on armor, quick maneuver tactics and artillery and air bombardment.
History
The TPF's tactics are rooted in the Origin War between the Ikaranarean Colonies and the Kruxkil Empire. The Ikaranareans, being less numerous and physically outmatched by the Sycriûn, developed a range of armored units that were able to outmaneuver and overpower the infantry-based Sycriûn formations. These tactics only grew over time as technology was improved and new tactics made its efficiency on the battlefield grow exponentially.
Structure
Ground Forces
Infantry Squadron: 12 soldiers of the same specialization. | Armored Squadron: 2, 4, or 6 armored vehicles of the same type.
Platoon: 6 squadrons of the same specialization
Company: 5 platoons of the same specialization
Battalion: 5 Companies comprised of armor or infantry
Brigade: 6 Battalions of either armor or infantry
Division: 7 brigades
Legion: 10 Divisions
Field Army: 5 Legions
Combat Group: 3 Field Armies
Planetary Theater: 14 Combat Groups
Air Force
Squadron: 15 aircraft
Wing: 4 squadrons
Group: 4 wings
Aerial Brigade: 4 groups
Aerial Division: 5 Aerial brigades
Aerial Legion: 5 Aerial Divisions
Task Force: 6 Aerial Legions
Battle Group: 5 Aerial Task Forces
Air Theater: 4 Battle Groups
Squadron: 2, 5 or 10 vessels of same type
Flotilla: 5 squadrons of the same type
Naval Division: 10 Flotillas
Naval Task Force: 5 divisions
Fleet: 5 Naval Task Forces
Fleet Group: 10 fleets
A small-scale planetary invasion will consist of 5 combat groups and 3 battle groups, while there is always at least 2 of both stationed on any planet and more for more important planets and systems. On planets similar to Earth in land surface area, Planetary theaters and Air theaters are used, and for water area, 1-2 fleets would be used depending on whether the planet contained sapient ocean creatures.
Technology
Tactics
Every planetary invasion starts with the TPF starts with the elimination of enemy aerial forces. They will not send a single troop carrier down until air superiority has been achieved. After the initial air battle, troop carriers will bring down divisions specialized in pushing and surviving damage. This causes enough chaos for ground forces to arrive.