Roleplay in TSP is conducted in two main places: the Regional forums and this very wiki! People claim their plots on one of the three rp maps and get to rp an entire nation. RP in general is conducted in two main ways: Storylines, involving specific characters and events in IC posts, and worldbuilding, which focuses less on characters and more on objective reality and statistics. There are also two very important distinctions to make:
IC/OOC (In Character / Out Of Character) distinction: whether something is being said in or out of character. In character, someone's nation may be a cruel, nationalist and racist empire. This does not reflect the opinions of what the Rper behind the nation believes is right; generally, such nations are necessary to provide conflict and intrigue to the ongoing narrative.
Canon/Not Canon distinction: Whether something is "canon." Canon means that it is considered to actually have happened in the canon. The most common usage of this is making jokes about one's nation on the Discord. Do not feel threatened if anything likes this. Remember: Anything not on this wiki or the regional forums is considered not canon! This also applies to extra-canon events. Just because your nation went to war in a what-if scenario does not mean that this sentiment is transferred over to the main canon.
There are also some important rules to consider for all canons regarding roleplay.
Consent is key. You can not do anything to anyone's nation without permission, and vice versa. This includes having agents, starting wars, having trade, or having their territory in pre-history. Any instance of this should be disregarded as not canon.
Threadmaker is King. If the maker of a thread in the forums (or page on the wiki) asks for a certain type of courtesy (such as not posting ooc comments in an IC thread, keeping conversation to the topic of the thread, or not editing a wiki page without permission, Adhere to it. It doesn't matter if you don't think it's right; It's not your thread.
Roleplay is collaborative. This means that you aren't the maker of the canon. It's not your place to rule about other people's worldbuilding or writing, or about the rules of the canon. Suggestions, Constructive criticism and comments are welcome, but do not try to change other's nations or the rules of a canon to your liking.
Community-owned is the whole community. certain canons have NPNs (Non-Player-Nations). You can not use these nations in your rp or worldbuilding willy-nilly, however. Small things like trade deals are fine, but things like war, territorial shifts, historic worldbuilding, alliances and other major parts of NPNs should not be changed or occur without the consent of the community at large.
Canons
Pacifica
See also: Pacifica on the forums, Pacifica on TSPedia Pacifica is modern day roleplay canon of TSPRP, and is the most popular of the three by number of roleplayers. Its universe is set in a region of the Earth-like planet Pacifica, which mirrors RL technological development and offers a realism-oriented setting for roleplays about RL-like history and geopolitics.
The Pacifica canon is the modern-day roleplay canon of TSPRP, and the oldest of the current 3. It follows modern dates and levels of technology, and features real-world religions, ideologies, and languages, but has a separate universe and does not use Earth’s geography or history. The active map area is the South Pacific, a region in the southern hemisphere of Pacifica around the prime meridian.
Roleplay in the Pacifica canon is more grounded and realism-focused than the other two canons and Knowhere. The most influential and established historical event of the canon is the Great War, an enormous region-spanning military conflict from 1949 to 1955 which involved most of the canon’s great powers, brought the development of nuclear weapons in 1955, and played a significant role in many nations’ histories. Other major events occurring more recently IC include the establishment of the World Forum as a peace-promoting international organization in 2017 and the Reizen Civil War from 2017 to 2022.
Stoinia, short for its official name the Kingdom of Stoina, is a sovereign monarchy spanning across the South Pacific Ocean from southwestern Bailtem (also called Metropolitan Stoinia) to eastern central Cordilia in Corinia (often also referred to as Cordilian Stoinia) as well as maintaining a dominant presence in the Central Islands through its control of Carraca. On Metropolitan Stoinia, the Kingdom is bordered by Sallodesia in the north and in the south by Sedunn and Ezervulge and enjoys a lush subtropical climate surrounding the Varcathians. On the Central Islands it enjoys a year-round tropical climate with fellow oceanic nations such as Pētea and Takāhi while Cordilian Stoinia is split between humid subtropical and warm Mediterranean climates with its neighbours of Valkyria and Huawan in the vicinity. In total, the Kingdom holds a total area of 181,750 km2 and a population of 57 million (as of 2022). The Kingdom is a unique form of a devolved unitary parliamentary semi-constitutional monarchy wherein autonomous regions hold a relative amount of power besides the King who enjoys significant, although still limited, powers compared to other constitutional counterparts. Its capital is the city of Sinaia in the Siniliu Valley which serves as the political centre. Its largest city is the metropolis of Carao which houses roughly a fifth of the population in the Shai Kong Special Economic Zone in Corinia. Additionally, there are multiple highly developed cities, having evolved from the various ethnicities within Stoinia, that serve as cultural and commercial centres such as Carreño, Milano, Coruña, Tavira, Costina, Saverno, Tianjin, and Taranto. Furthermore, Stoinia also has exclaves of considerable size neighbouring Koros and Ikaranara in northern Cordilia.
Stoinia first emerged as a unified nation at the end of the Mediterranean Iron Age roughly 1000 BC. Under the Tolosan Republic, the Latin-speaking Tolosans formed a sophisticated merchant republic with advanced laws and thriving commerce. It formed key partnerships with the Dures, Livanan polities and the Phaloecian Thalassocracy across the Mediterranean Sea. It also formed colonies on the uninhabited coasts around the Mediterranean Sea in locations of modern-day Spiras, Livana, Eria, Pelinai and Rekhivan client cities. Through a vast trade network with fellow mercantile civilisations, the Tolosan Republic reached historical heights. However, the Tolosan Republic would meet its end at the hands of the Ezervulgish nomads which sacked all cities of the Republic before settling in their current lands, though many overseas colonies would continue to become their own free states such as Spiras, Eria, Livana and mercantile republics in Pelinai.
In the Middle Ages, the Tolosan successor kingdoms largely fought amongst themselves for power until the unification by King Alexandru of Sinarion in 1222 AD. Consolidating the various post-Tolosan ethnicities under a new 'Stoinian' ethnostate where He was crowned 'King of the Stoinians'. Once the rebuilding efforts had been completed, the following KingIoan I funded the seafaring expedition of Ioan Caragiu which led to the discovery of the Garāori on Carraca in the South Pacific Ocean in 1261 AD. (Full article...)
The Cordilian Sea stretches from the North Pacific Ocean in the north to the Southern Ocean in the south, and washes the shores of Cordilia to the east and the island continent to the west.
It encompasses 30,630,000 km2 (11,830,000 sq mi) in area, and covers about 6% of the total area of Pacifica. The Cordilian Sea splits into two regions with different and independent ocean currents at the equator due to the Coriolis Effect. It splits into the North Cordilian Sea and the South Cordilian Sea, this last one taking most of the area of the Cordilian Sea and being the main current in the occidental shore of Cordilia.
Its average depth is around of 3,300 m (10,800 ft). The Deep in the West Continent Trench, located west of Kosbareland, is the deepest point of the Cordilian Sea. (Full article...)
The president of Eflad, officially titled the President of the Republic (Efladian Alman: Präsident der Republik), is the head of state of Eflad.
The role has been established under the 1952 constitution (Section V) under which Eflad has a parliamentary system of government in which the Prime Minister is the head of government. The president has a ceremonial role figurehead, but also has the right and duty to act politically. They can give direction to general political and societal debates and have some important "reserve powers" in case of political instability (such as those provided for by Article 68 of the constitution). The Efladian presidents, who can be elected to two consecutive five-year terms, have wide discretion about how they exercise their official duties.
Under Article 45 (2) of the Constitution, the president represents the Republic of Eflad in matters of international law, concludes treaties with foreign states on its behalf and accredits diplomats. Furthermore, all federal laws must be signed by the president before they can come into effect; presidents may veto a law if they believe it to violate the constitution, this is know as "countersignature" (Article 69). (Full article...)
Since the administrative reform of 2014 Sedunn has three levels of administrative divisions. The territory is divided into sixteen regions (Sedunnic: dolē), which are further divided into 416 municipalities (tavvasa'lē) and 33811 districts (ovutlē). The regions are self-governing local authorities responsible for providing advanced public health care, public transportation and regional development. The municipalities have local self-governing authority and are the main welfare providers. They also provide emergency services, public social services, sanitation and urban and rural planning. The purpose of the districts is population registration, including civil registration of births, marriages, civil partnerships and deaths, and for the collation of census information.
There are eleven historical counties (Sedunnic: haenlē) that still are important in culture. The counties are still recognised officially, but since the latest administrative reform all real duties were assumed by the new regions which were designed to have a more equal population distribution. Culturally, Sedunn is also divided into Beilltemm-Sedunn (Bailtem-Sedunn) for the lands located in Bailtem and the overseas territory Remetull Islands in the South Pacific Ocean . Sometimes Beiltemm-Sedunn is subdivided into Ankjytann (Cisjytann)and Akjytann (Transjytann), dividing the mainland along the watershed line in the Jytann Mountain Range. (Full article...)
See also: A1-0 on the forums, A1-0 on TSPedia Sector A1-0 is the science fiction oriented roleplay canon of TSPRP, focused on futuristic technology and interstellar space travel. It is set in a relatively small, eponymous subset of the fictional Lampshade Galaxy, and provides a setting suited for stories making use of both hard and soft science fiction.
Aurora
See also: Aurora on the forums, Aurora on TSPedia Aurora is TSPRP’s fantasy roleplay canon, and is the smallest of the three. It is set in the land of Terra Aurora, which features common low and high fantasy fixtures such as dragons, wizards, and magic; it additionally supports Victorian fantasy and steampunk themes like airships and autonomous clockwork machinery, as well as hybridized styles that combine facets of both classic medieval fantasy and steampunk together.
Extra canon
Extra-canon is a catch-all term to refer to anything hosted by TSPRP that is not canon to the three main canons. This includes both things like "What-If" scenarios and events not connected to any canon.
RMB/Knowhere
Knowhere is TSP's RMB roleplay. It is considered separate from the forums TSPRP. It is generally much more lax and free form than forum rp, which is intended for longer-term and larger scale rp.